![]() In addition to new features, Forest Pack 7 also adds new content. Other new features include an improved distribution reference mode that allows you to scatter multiple items per face, support for gbuffer render passes in V-Ray, improvements to make it easier to add scatter objects to the items list, Solo mode in the modifier panel that keeps only one rollout open at a time, items now align with the z position of a spline plus much more. Talking of assets, colour correcting materials when they come from different sources just got much easier thanks to new tools that allow you to quickly tweak the hue, saturation and value of entire scatters, and even limit the affected colours based on their hue. ![]() A highlight of the update is the new one-click add object option for adding the selected assets in a scene to a collection. ![]() Our API has been updated too, so expect other renderers to follow suit in the future.Ī completely rewritten library browser makes using finding and using assets a pleasure. We’ve striven to improve feature parity between the existing supported renderers, and now Corona users can benefit from Forest Pack’s invaluable animation modes. The new release also adds real-time support with a new beta exporter for Unity alongside support for Chaos Vantage and Unreal Engine via Datasmith. For the first time ever, it is now possible to scatter lights using any of Forest Pack’s powerful distribution modes and randomisation tools. Whether you're working with offline renderers or real-time engines, Forest Pack 7 remains the gold standard in scattering and scene layout for Autodesk® 3ds Max®.įor this release we focused on significantly expanding Forest Pack 7’s versatility, starting with adding the ability to scatter nearly any type of object.
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